AI Insights · Timothy · June 2023
Top 5 City Building Games in Saudi Arabia: Q2 2023 Performance
Explore the performance metrics for the top 5 city building games in Saudi Arabia during Q2 2023, including downloads, revenue, and active users.
The second quarter of 2023 saw interesting trends among the top city building games in Saudi Arabia. This analysis, powered by Sensor Tower, provides a detailed look at the weekly downloads, revenue, and active users for the top 5 games in this category.
Trading Legend from BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED demonstrated a notable variance in its metrics. Weekly revenue peaked at approximately $4.3K in mid-April but saw a gradual decline towards the end of the quarter, reaching around $732 in the last week of June. Downloads spiked in early May with 814 and 938, then fell to 0 by late June. Active users increased from 623 in late March to a peak of 1.1K in late May, before settling to 583 by the end of June.
Land of Empires: Immortal by Nuverse experienced a significant revenue boost in mid-April, hitting $4K, but this gradually decreased to around $855 by the end of June. Downloads saw a high of 138 in late April, dropping to 43 by the end of the quarter. Active users followed a similar pattern, starting at 209 in late March, peaking at 217 in early April, and then declining to 123 by the end of June.
SimCity BuildIt from Electronic Arts maintained strong performance metrics throughout Q2. Weekly revenue fluctuated, peaking at $1.9K in the final week of June. Downloads saw significant peaks, particularly at the end of May with 7.3K and early June with 6.9K. Active users remained robust, reaching a high of 34K in early June before tapering off to 21K by the end of the month.
Global City: Building Games by MY.GAMES B.V. showed a consistent increase in both revenue and engagement. Revenue rose steadily, peaking at $788 in the last week of June. Downloads and active users also saw significant spikes, with downloads reaching 8K in late May and active users peaking at 12K in the same period.
Smurfs' Village from Garden City Games showed moderate but stable performance. Revenue saw a minor peak of $737 in early May. Downloads fluctuated, peaking at 1.8K in mid-June, while active users increased from 3.8K in late March to a peak of 4.8K in mid-June, ending the quarter at 4.3K.
For more detailed insights and data, visit Sensor Tower.